Log In

Don't have an account? Sign up now

Lost Password?

Sign Up

JOB DESCRIPTION LIBRARY

Graphics & Design Job Description Templates

This hub contains ready-to-use job-description templates for a range of graphics and design roles — from junior graphic designer and web designer to senior art director and product designer. Use these templates to pick the right role type and then adapt responsibilities, software requirements and portfolio guidance to match your studio, agency or in‑house team.

GRAPHICS & DESIGN TEMPLATE HUB10 templates

Find the closest role, then make it yours.

Start with the job title that best matches your vacancy and edit the responsibilities, requirements, salary, working pattern and benefits before publishing.

Art Director CAD Designer Creative Director Fashion Designer Graphic Designer Industrial Designer
QUICK ANSWER

What should a graphic designer job description include?

Summarise the role’s purpose, the specific design outputs you need, the required software skills and a clear portfolio request. Also state seniority, reporting line, contract type and whether the role is studio-based, hybrid or fully remote.

GRAPHICS & DESIGN TEMPLATES

10 graphics & design job description examples

Select the role closest to your vacancy. Each template gives you an editable starting point plus role-specific responsibilities, skills, salary considerations and hiring guidance.

SECTOR OVERVIEW

Hiring for graphics & design roles

Design roles vary widely by specialism and seniority. Junior designers focus on execution and learning toolkits, midweight designers own discrete projects and handoffs, while senior designers and directors are responsible for strategy, client relationships and mentoring. Specialisms include visual and brand design, digital/UI and UX, motion graphics, CAD and industrial design, interior design, fashion and product design — each requires different technical tools, deliverables and workflows. Employers should distinguish whether the role is client-facing (common in agencies), product-focused (in-house teams) or freelance/project-based, and tailor responsibilities and portfolio expectations accordingly.

Creative focus

Clarify the type of creativity required — branding, editorial, motion, web or product — and the typical deliverables such as style guides, animations, wireframes or CAD models.

Technical & production

Be explicit about the technical stack and file standards (for example Adobe CC, Figma, After Effects, SolidWorks), handover formats and any print or production responsibilities.

State the design specialism clearly (brand, digital, motion, industrial, interior, fashion) so applicants self‑select.
Define seniority and decision-making scope: execution, project ownership, or strategic leadership.
List required software and proficiency level rather than vague buzzwords.
Require a portfolio and specify preferred format and examples (live links, case studies, source files).
Explain the working pattern: studio-based, hybrid, remote, freelance, and any on-site equipment or studio access needs.
Confirm contract type, expected hours, travel or client-site visits, and any confidentiality or IP conditions.
EMPLOYER GUIDE

How to write a better graphics & design job advert

The template gives you the structure. These details are what make the finished advert more useful to the right candidates.

01

Lead with the outcome

Describe the key outcomes you want the role to deliver (brand consistency, conversion-focused UI, manufacturable prototypes) rather than listing generic tasks.

02

Be specific about tools and workflows

Name the exact software, file formats and version-control workflows you use so candidates know if they can plug in immediately.

03

Ask for a curated portfolio

Request 4–8 relevant examples with a one-line context for each (brief, role, tools, result) to speed up pre-screening.

04

Clarify collaboration and approvals

Explain whether the role works with copywriters, developers or product managers and who signs off final designs.

05

Set measurable expectations

Where possible, include KPIs or success criteria (delivery times, conversion improvements, production lead times) to assess performance.

06

Mention career progression and learning

Describe opportunities for mentorship, training, conference attendance or cross-disciplinary exposure to attract ambitious candidates.

SALARY

Graphics & Design salary considerations

Design compensation varies by specialism, experience, location and employer type. Salaries and day rates reflect factors such as seniority, whether the role is in an agency or product team, required technical skills (e.g. CAD, motion, front-end), and whether you provide equipment or cover software licences.

Before publishing, check that the advert explains:
  • State the seniority band and whether salary is negotiable based on experience.
  • Note if the role is agency, in‑house or freelance — rates differ substantially.
  • Specify expected hours and any overtime or retainer arrangements for freelance roles.
  • List benefits that affect total reward (pension, training budget, equipment, bonuses).
  • Clarify who supplies software licences, hardware and travel or prototype costs.
WHERE TO ADVERTISE

Where to post graphics & design jobs

Design candidates are best reached through a mix of general and specialist channels. Use creative job boards and communities, portfolio platforms and social channels to show work examples and reach active designers; LinkedIn and targeted industry groups help attract in‑house and senior talent; student job boards and university career services are effective for entry roles; and specialist recruiters or local design meetups work well for niche technical skills and senior hires.

In-house Agency Remote / Hybrid Contract / Freelance

Think about candidate reach in layers

Broad job-board reachUseful when the role has a large candidate market and you want wide UK exposure.
Specialist audiencesUseful for more specialised experience or harder-to-fill requirements.
Professional reachUseful for experienced or senior hires where passive candidates may matter.
FREQUENTLY ASKED QUESTIONS

Graphics & Design job description FAQs

Do I need to list every piece of software the candidate must know?

List essential tools and the expected proficiency level, and mark others as desirable. Focus on software that affects day-one productivity and mention if you provide licences or training.

How should I ask candidates to present a portfolio?

Request a curated selection of 4–8 relevant projects with a short context for each: the brief, the applicant’s role, tools used and the outcome or metrics where possible.

Should I include a design test or practical task?

Design tests can help assess skills but keep them short, relevant to the role and paid or reimbursed for senior applicants; alternatively ask for a case study discussion in interview.

How do I advertise a remote design role and still assess collaboration skills?

Emphasise remote tools and async workflows in the advert, and screen for collaboration by asking about past remote projects, handover processes and examples of working with developers or stakeholders.

What’s more important: CV or portfolio?

For most design roles the portfolio carries more weight — it demonstrates capability, style and process — but use the CV to confirm relevant experience, education and client or industry background.

READY TO RECRUIT?

Need help writing your design job advert?

If you’d like us to tailor a design job description or post your vacancy across multiple boards, provide brief details about the role and we’ll prepare a professional advert that highlights the portfolio requirements, technical stack and working pattern.

Career Poster

Suite 192

792 Wilmslow Road

Didsbury

Manchester

M20 6UG